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MP-APS damage assists

By Sarah Smith

I battlelog in kits section MP-APS gadget has stat "damage assists".

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How is it counted? Is it implemented at all?

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1 Answer

The MP-APS is compareable to the reactive armour of MBT and IFV but not bound to a single vehicle.

It will destroy any incoming explosive rockets and shells, no matther if coming from inf or vehicles.

It's only working in a 180° arc and has a cooldown.

After deploying, it needs 3 seconds to work, and after every rocket/shell it has destroyed, it needs 5 seconds cooldown.

This is used far to seldom, I guess people don't understand how it works, or are just annoyed of picking it up when moving ahead. For example on Shanghai, sometimes there are 4-6 tanks/lavs fighting at the same time against each other. If one team would set up 2 MP-APS they would win guaranteed! Every second enemy tankshell would be blocked by the MP-APS, the other shells could be taken by reactive armour and repairing engineers with easy. So if you are playing in a whole tank-squad with 2-3 tanks/lav, be sure to have a guy taking the MP-APS, its awesome! Due it's support class, if the supporter deploys a ammobox on the tank he's inside, he might reload the MP-APS while inside the tank. so it's no problem if he forgot to pick it up after leaving the one spot.

Also, it can be used to block some of these anoying 40mm granades on Metro/locker, even further it blinds enemies, at least a little bit.

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