What's the cross product in 2 dimensions? [duplicate]
The math book i'm using states that the cross product for two vectors is defined over $R^3$:
$$u = (a,b,c)$$
$$v = (d,e,f)$$
is:
$$u \times v = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ a & b & c \\ d & e & f \\ \end{vmatrix} $$
and the direction of the resultant is determined by curling fingers from vector v to u with thumb pointing in direction of the cross product of u x v.
Out of curiosity, what's the cross product if u and v are defined over $R^2$ instead of $R^3$ instead:
$$u = (a,b)$$
$$v = (d,e)$$
Is there a "degenerate" case for the cross product of $R^2$ instead $R^3$? like this is some type of 2x2 determinant instead?
for instance if had a parameterization:
$$\Phi(u,\ v) = (\ f(u),\ \ g(v)\ )$$
and needed to calculate in $R^2$:
$$ D = \Bigg| \frac{\partial{\Phi}}{\partial{u}} \times \frac{\partial{\Phi}}{\partial{v}} \Bigg| $$
There are plenty of examples in the book for calculating the determinate D in $R^3$ but none at all for $R^2$ case.
As in:
$$ \iint_{V} f(x,y) dx\ dy = \iint_{Q} f(\Phi(u,v) \Bigg| \frac{\partial{\Phi}}{\partial{u}} \times \frac{\partial{\Phi}}{\partial{v}} \Bigg| $$
$$ \Phi(u,v)=(2u \cos v,\ \ u \sin v) $$
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$\begingroup$In $n$ dimensions, the Levi-Civita symbol has $n$ indices, two of which contract with those of two vectors whose wedge product is sought in the geometry's exterior algebra. This obtains an object with $n-2$ indices, so whereas we get a familiar vector if $n=3$, we get a scalar if $n=2$. In particular, $\binom{a}{b}\land\binom{c}{d}=ad-bc$.
$\endgroup$ 1 $\begingroup$The cross product in 2 dimensions is a scalar give my a 2x2 determinant:
$$ (a, b) \times (c, d) = \begin{vmatrix} a & b \\ c & d \\ \end{vmatrix} = ad - cb $$
The cross product in 3 dimensions is a vector given by the 3x3 determinant:
$$ (a, b, c) \times (d, e, f) = \begin{vmatrix} e_x & e_y & e_z \\ a & b & c \\ d & e & f \\ \end{vmatrix} $$
E. A. Abbott describes a 2D cross product nicely in his mathematical fantasy book "Flatland":
Flatland describes life and customs of people in a 2-D world: in this universe vectors can be summed together and projected, areas are calculated, rotations are clock-wise or counter clock-wise, reflection is possible... but cross product does not exist; otherwise, 2-D inhabitants should have great fantasy to imagine a 3rd dimension to contain a vector orthogonal to their plane.
By the way, in 2-D a single scalar number is sufficient to describe a force’s moment.
$$ M(\vec{r}, \vec{F}) = r_1 F_2 - r_2 F_2 $$
With such a definition, this operation respects all algebraic properties of cross product, but the result is a scalar.
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