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What factors determine the base IP cost of a champion?

By Sarah Smith

The cost to purchase ranges from 450 IP for 'Heroic' champions to 6300 IP. It doesn't seem to be related to their power as many of the cheaper ones are also considered strong contenders, e.g. Ashe and Annie are 450 IP.

Is there a particular pattern to how much each champion costs (year of introduction, importance to main storyline, rarity ...)?

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3 Answers

When League of Legends was released the champions who were considered to be the easiest to play had also the lowest IP price tag.

The reason behind this was/is to gradually get newer players to get more comfortable playing the game. For example, Ashe (450 IP) being quite easy to get the grasp on and Anivia (6300 IP) where more significant experience on the game is "required".

However as Riot progressed to release new heroes, they tend to be more expensive.

As of now, every new hero is priced at 6300 IP

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The cost is just a definition of Riot. But generally older champs are/get cheaper than newer ones. New champions are 6300 IP as far as I seen.

My interpretation is that there are some cheap(er) champions so that newer players can quickly buy a new champion so they get something new to play with. And the more expensive champions are somewhat a "longtime goal". So the pricing is as is so players stay interested in the game.

The cost has 0 relation to the strength of a hero. Nearly every champion is on the same level, balance wise. Its just the skill-set/usability of a champion that get somewhat defined in strength; this can be seen in tier lists for competitive play. (But generally every champion is viable, period)

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Although it's mostly true that newer champions are a lot more expensive, and many easy champions are cheap, there are exceptions.

Take Twisted Fate for your consideration. According to the game, he's one of the most difficult champions to play but goes for 1350 IP.

Even though there are some guidelines to what the price goes for, it's still like any store out there. They set the prices to what them seems fit:

  • People want to try new heroes, therefore they go for 6300 IP
  • Some champions might not sell much at all, therefore they might get reduced in price
  • Some champions need to be cheap for players to start owning and mastering champions
  • Lot of other aspects goes in as well. They don't sell new heroes for 100 000 IP for the same reason a grocery doesn't sell milk for 1 000 $

Basicly it's a bit like asking "Why is that product cheaper than that product?"

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